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Devlog
Environment Art: Lighting
November 29, 2021
by
alisaleemi
Lighting was the most important factor in making the spaceship environment look believable and visible. I chose blue and red lights for the ship lights to give a lighting scenario akin an emergency si...
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Scripting + Level Design Recap
November 29, 2021
by
NvN
Level Design My main role, as with everyone else in my team was being a Level Designer, and we each had to make our own part of the level. My section was the Maintenance Room, or the infamous maze. We...
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Final Sound and Narrative Updates
November 29, 2021
by
Endertails73
To add the final touches to our project, I implemented a variety of new features and bug fixes. In this update: -Typing in the code is now more responsive; on value change for typing sound implemented...
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Environment Art: 2D Assets and Particles
November 29, 2021
by
alisaleemi
2D assets were created in Paint.NET and applied to planes in Unity to add variation to the environment. These assets were used for either directing the player or environmental storytelling. To make th...
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Environment Art: 3D Assets
November 29, 2021
by
alisaleemi
The 3D assets for Space Escape were all created by me in Maya. Our team decided that a low-poly style would be best. We decided on low-poly because we would be able to use Unity materials with these t...
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Final Script Changes
November 29, 2021
by
NvN
Throughout the final stages of the game, we have been gathering a lot of feedback through many playtest sessions and play testers, iterating upon iterating upon iterating through our design and polish...
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Win and Lose Scenes Added
November 21, 2021
by
Endertails73
To add a bit more polish to our game, I created win and lose screens to show the player the result of their gameplay. I wanted these screens to have a bit of an arcade game feel with the 8 bit text an...
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Pre and Post Formal Playtest Sound Updates
November 15, 2021
by
Endertails73
Before the playtest, I updated and added several sounds detailed below: Updated: - Fire: Made it so the sound loops better and sounds more natural; there are fewer jarring peaks. - Electric Water: Sim...
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Group Post about Playtest Feedback
November 01, 2021
by
Endertails73
1
Playtest Notes: Multiple playtesters felt they were getting "stuck" when running into a wall. Upon further investigation, it was discovered that adding a physics material with no friction fixes this i...
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Update on Scripting
November 01, 2021
by
NvN
1
Last week my team conducted a playtest session with several playtesters and I started making changes to the project, in terms of scripting, based on the feedback. Completed Added a rotating animation...
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Update on Sound Post-Playtest
November 01, 2021
by
Endertails73
1
Since the playtest, I have been working on creating more sounds. So far, I have the: -Collect item sound -Victory music -Defeat music -Explosion sound The hard part will be implementing them into the...
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Playtest- Sound
October 27, 2021
by
Endertails73
For our playtest, I created and implemented the following sounds: -Door opening/closing -Valve turning -Correct code input -Incorrect code input -Fire -Electric Water -Steam -Background music I had a...
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Scripting Role
October 18, 2021
by
NvN
As the game's scripter, I would like to implement player mechanics, obstacles, and objectives. Mechanics WASD keys for movement Mouse Movement to look around Space to jump Left Ctrl to crouch E to int...
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Sound/ Narrative Designer Plan
October 18, 2021
by
Endertails73
I would like our game to have an 8-bit sound design. I was inspired by the sounds of Deltarune, a game I absolutely adore in part because of its catchy music and fun sound effects. I plan on making mo...
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Environmental Art Direction
October 18, 2021
by
alisaleemi
The environment art for Space Escape will immerse the player in an escape room style environment that will be modeled after a spaceship. STYLE: The assets for Space Escape will be modeled in a low-pol...
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Cockpit Layout/Whitebox
October 18, 2021
by
alisaleemi
PAPER LAYOUT FIRST ITERATION: The first layout for the cockpit in Space Escape was designed as a very large, fancy spaceship. PAPER LAYOUT FINAL ITERATION: It was decided that the spaceship should be...
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Layouts/ Whitebox for Storage Room
October 18, 2021
by
Endertails73
Overview of the entire map. My room is circled in blue. Interior views of my room. The red triangle represents the fire, and the blue puddle on the floor will be the electric water. The small grey squ...
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Maintenance Room Layout
October 18, 2021
by
NvN
Paper Layouts I did 4 iterations, the first being a maze with 3 interactable objects in it that will lead to the main valve. The second is a simple platformer set in a flooded room of electrified wate...
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