Update on Scripting
Space Escape » Devlog
Last week my team conducted a playtest session with several playtesters and I started making changes to the project, in terms of scripting, based on the feedback.
Completed
- Added a rotating animation for the valve so that it's clear when a valve has been activated
- When creating the game on a WebBuild, we didn't consider or think about the keyboard shortcuts that come with a certain browser, so when players were crouching (holding LeftCtrl) and moving (WASD keys) they would end up closing the tab (LeftCtrl + W) or making bookmarks (LeftCtrl + D) etc. So I changed the player controller to where crouching is now LeftShift, and since there's minimal need for sprinting in the game, we decided to just strip it.
To Work On
- I will help Jasmine figure out how to add a keypress sound effect whenever the player enters something into the Terminal text input
- I will start and finish the scripting for the Loading Bay room so that players can pickup a keycard and use it to escape into the escape pods.
- Add script so that when the player dies or finishes the game they are able to restart
Get Space Escape
Space Escape
Escape before its too late!
Status | Released |
Authors | NvN, Endertails73, alisaleemi |
Genre | Puzzle |
Tags | Escape Game, Parkour, Space |
More posts
- Environment Art: LightingNov 29, 2021
- Scripting + Level Design RecapNov 29, 2021
- Final Sound and Narrative UpdatesNov 29, 2021
- Environment Art: 2D Assets and ParticlesNov 29, 2021
- Environment Art: 3D AssetsNov 29, 2021
- Final Script ChangesNov 29, 2021
- Win and Lose Scenes AddedNov 21, 2021
- Pre and Post Formal Playtest Sound UpdatesNov 15, 2021
- Group Post about Playtest FeedbackNov 01, 2021