Update on Scripting


Last week my team conducted a playtest session with several playtesters and I started making changes to the project, in terms of scripting, based on the feedback.

Completed

  • Added a rotating animation for the valve so that it's clear when a valve has been activated
  • When creating the game on a WebBuild, we didn't consider or think about the keyboard shortcuts that come with a certain browser, so when players were crouching (holding LeftCtrl) and moving (WASD keys) they would end up closing the tab (LeftCtrl + W) or making bookmarks (LeftCtrl + D) etc. So I changed the player controller to where crouching is now LeftShift, and since there's minimal need for sprinting in the game, we decided to just strip it.

To Work On

  • I will help Jasmine figure out how to add a keypress sound effect whenever the player enters something into the Terminal text input
  • I will start and finish the scripting for the Loading Bay room so that players can pickup a keycard and use it to escape into the escape pods.
  • Add script so that when the player dies or finishes the game they are able to restart

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