Layouts/ Whitebox for Storage Room


Overview of the entire map. My room is circled in blue. 


Interior views of my room. The red triangle represents the fire, and the blue puddle on the floor will be the electric water. The small grey square is where the key card will be. The keycard will allow the player to exit the room and enter an escape pod. The purple cube is for reference; it represents the player's approximate size. I really wanted to make my level have a dynamic layout that was fun for the player to explore.  The fire and water add a nice bit of danger and consequence should the player fail to jump from box to box. The vents the player must walk through (as seen in the walls) also make the room more interesting geometrically; the room is no longer just a box. The vents were the hardest thing to 3D model since I am new to ProBuilder, but overall I'm pretty satisfied with the result! 


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