Lighting was the most important factor in making the spaceship environment look believable and visible. I chose blue and red lights for the ship lights to give...
Level Design My main role, as with everyone else in my team was being a Level Designer, and we each had to make our own part of the level. My section was the Ma...
To add the final touches to our project, I implemented a variety of new features and bug fixes. In this update: -Typing in the code is now more responsive; on v...
2D assets were created in Paint.NET and applied to planes in Unity to add variation to the environment. These assets were used for either directing the player o...
The 3D assets for Space Escape were all created by me in Maya. Our team decided that a low-poly style would be best. We decided on low-poly because we would be...
Throughout the final stages of the game, we have been gathering a lot of feedback through many playtest sessions and play testers, iterating upon iterating upon...
To add a bit more polish to our game, I created win and lose screens to show the player the result of their gameplay. I wanted these screens to have a bit of an...
Before the playtest, I updated and added several sounds detailed below: Updated: - Fire: Made it so the sound loops better and sounds more natural; there are fe...