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Devlog
The Alchemist
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Devlog
Level Design
October 04, 2021
by
christine chen
First iteration of the placement of backgrounds in our game. The water source is located on the bottom right, the grassy area around the middle, the graveyard on the top right, and the mountain area a...
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Character Sprite Activation
October 04, 2021
by
christine chen
Since our character is able to move with both the WASD keys and arrow keys, I put in the "or" syntax so that either button pressed will activate the corresponding movement sprite. In regards to the ch...
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Crafting and Inventory Implemented
October 04, 2021
by
NvN
Changed and added more things to the original crafting and inventory scripts, as well as implemented said scripts into the group project and created the necessary placeholder sprites, UI, and suppleme...
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Finished creating effect sounds
October 04, 2021
by
Duraznohh
I officially finished creating all the potential sounds we may need. I ended up creating a sound for when the player may walk on stone instead of on grass all the time. The list of sounds include: Bac...
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Crafting and Inventory Basis Complete
October 02, 2021
by
NvN
Just finished the tutorial on making a crafting and inventory system on a separate Unity project. I used simple sprites and colors to represent the player (red), different ingredients (green = clover,...
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Game over Music
September 29, 2021
by
Duraznohh
I used GarageBand and used a bunch of packages with different instruments to develop a game over sound if the game ever got that far. I tried making it sound as depressing as possible with some violin...
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Art Updates
September 29, 2021
by
Brooklynsauceda
Art Stuff Happening is posted here...
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Script Update
September 29, 2021
by
NvN
Created a PlayerMovement script which is used for get user input to move player. Inputs include the WASD keys which are used to move the player in any direction. This type of movement is the only one...
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