Art Updates
The Alchemist » Devlog
Art Stuff Happening is posted here
The Alchemist
Status | Released |
Authors | NvN, Brooklynsauceda, Duraznohh, christine chen |
More posts
- Level DesignOct 04, 2021
- Character Sprite ActivationOct 04, 2021
- Crafting and Inventory ImplementedOct 04, 2021
- Finished creating effect soundsOct 04, 2021
- Crafting and Inventory Basis CompleteOct 02, 2021
- Game over MusicSep 29, 2021
- Script UpdateSep 29, 2021
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The Final Boss Slug. Crown to represent their ranking and a cauldron on their back to show that they too can use potions against the player.
and then a small skull to add to the graveyard because it's cute and small
a tree that is 700x700px made by me in photoshop
here is my bush... that is 500x500px for aesthetics
second fence for graveyard
a rock to place and have for environment 200x200px
fence created for enviroment 500x500px
river asset of 4 frames used to create movement. 2000x1000px source for water for the player
gravestone three of three 700x700px
gravestone two of three for the graveyard 700x700px
grave stone one of three created in photoshop 700x700px
completed graveyard background with transparent edges for better blending with grass background 1500x1000px
completed mountain background for player to find snow
made cauldron sprite used on UI menu for player to mix ingredients
10/01/21 - 10/02/21 [Draw the sprites in previous discussion/post on 9/30/21]
Character Walking Sprites
Drew the new ingredients
Finished drawing the last two potions: exorcism and stoneskin potion. The stoneskin potion gives the player additional defense (take less damage from enemy slugs). Additionally, to separate potion types, the offensive potions used on enemies are round shaped, whereas potions used on the player themselves are thin bottles.
9/30/21 [Ingredient/Potion/Character Sprite Discussion]
Finished all the ingredients and potions sprites, and imported them into the Unity project.
Made background of grass, make mini cauldron sprite, make rock background.