Art Updates - Environment


Hi hi, Yujie here. It's been more than a full day since the jam started and I'm here to bring a 2 A.M. late-night update. I made it my goal to complete the environment by the first day and here's how it went.

Starting off with our concept, our protagonist is trapped in a corner of their home and they have to fight (elemental) monsters that keep pouring through the door by searching for elements around them. We knew we wanted our protagonist to be some sort of alchemist, so their home would look something like magical lab. Potions, magic, cauldrons, were the first items that came to mind. Of course, since our character will be constantly searching through their belongings, we need the character to be surrounded by shelves, cabinets, boxes, barrels...

Room Building in Blender:


Because we have limited time in a game jam and we decided to go for a 3D game, it won't be possible to make detailed textured models. Low-poly models were the best option. Even though each model by itself doesn't have a lot of details, I focused on filling up the room will all the details I can think of. The goal was to break up color and shapes. The room has a raised tier so everything can be seen from the front view. Carpets helped break up the solid colored floor and varied shades of rectangle planes on the walls hint that the structure was stone even though the wall wasn't textured. 

Adding Materials in Unity:

Adjusting Colors, Adding Details + Lighting:


The room itself has earthy tones: dark green, beige, brown, and dark grey. It provides a cozy vibe but not exactly the cheery vibrant tone we were going for. To make the scene more vibrant, the materials I chose for the bottles are extremely bright, by scattering them across the room, it made the entire scene more colorful. Some of the lighter objects were made darker between the two images shown above, allowing the more significant light-colored structure to stand out. Finally, I used lighting to add additional pockets of color.

By limiting our environment to a single room, I was able to focus on decorating it with detail and finish it within a day. We recognized that our game's combat based mechanics will require more from characters and animations so it was best to get environment out of the way.

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